AI Insights · Timothy · April 2023
Top 5 Voxel Games on Android in Saudi Arabia - Q1 2023
Discover the download, revenue, and active user trends for the top 5 voxel games on Android in Saudi Arabia during Q1 2023, based on Sensor Tower data.
In the first quarter of 2023, the top 5 voxel games on the Android platform in Saudi Arabia showcased varying trends in weekly downloads, revenue, and active users. Here is a detailed look at the performance of these popular games based on data from Sensor Tower.
School Party Craft saw a fluctuating download trend throughout the quarter. Weekly downloads peaked at approximately 21.7K in early January and experienced a dip mid-quarter, but rebounded to around 20.4K by the end of March. Weekly active users initially declined from 87.8K to 35.9K by early February but showed a recovery trend, reaching 53.9K by the end of the quarter.
Craftsman: Building Craft maintained a relatively steady download rate, with a high of 23.2K in the first week of January before stabilizing around 10.4K to 12.2K towards the end of March. The game’s weekly active users also showed a gradual decline from 201.8K at the start of the quarter to 174.8K by the end.
Block Crazy Robo World experienced a notable increase in both downloads and active users. Weekly downloads peaked at 21.5K in the last week of March, while weekly active users grew from 47.2K at the beginning of the quarter to 93.4K by the end of March.
Block Craft 3D: Building Game demonstrated consistent performance. Weekly downloads varied between 7.4K and 16.4K, with a noticeable peak in early March. The active user base remained fairly steady, starting at 115.4K and reaching a high of 137.8K in mid-February, before stabilizing around 125.5K by the end of March. Revenue for this game remained modest, peaking at $122 in the week of March 13.
Monster Demolition - Giants 3D showed a downward trend in weekly downloads, starting from 18.2K in late December and dropping to around 5.9K by late March. Weekly active users initially decreased from 34.6K to 23.5K by early February but saw a slight recovery, reaching 29K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.